balance mod (
balancemod) wrote in
balance_ooc2019-04-03 09:37 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Field Mission 3: Brushing the Sun, OOC post
![]()
![]() 1. A FLOATING, TWISTING MASSPREGROUND, OR WHAT TO DO WITH A NERD There's a trial that takes place in the last days leading up to the next mission. It's not a broadcasted affair, although people are asked to come and give testimony as to the nature of Lucas Miller's character, his resolve, his grief. He doesn't sit there defending himself, or his actions, he accepts the inevitable punishment he's going to be given. That's what this is all about, right? The courtroom is adorned with everything that one would expect of a rather stately affair- aside from a vase of begonias that sit in front of an empty chair. It's unspoken as to the symbolic meaning behind it, but it's pretty clear to anyone who had spoken with Lucretia regarding the untimely passing of Maureen Miller. She's here, too, in a way. And speaking of Lucretia, she's not... actually behind the bar, arbitrating. No, she knows too well the importance of checks and balances and it doesn't make sense for the Director in charge of the entire Bureau to sit and pass out judgment. She's too rational to give in to tyranny. Sitting in the judge's chair is a man with a mustache, parted and combed over hair. He sprouts a set of wings behind him and lacks a bracer upon his wrist. This is Judge John Hodgman, a celestial that's been requested to hear all sides of the argument. The trial goes smoothly, but maybe Lucas' lack of defense is the telling feature of who he is as a person. The Judge returns later to hear the plea of the jury. Guilty, but not guilty. The testimonials clearly indicate that Lucas has done wrong, that he needs to repay the horrors he brought down upon Vista Virs, but it doesn't warrant ending his life. His sentencing is swift. Davenport brings a Bracer of Initiation and the bailiff, a tiefling who, by all intents and purposes looks infernal and powerful, affixes it upon his wrist like a cuff. The price Lucas has to pay for his crimes is hard time and the lack of his freedom. He'll be working for the Bureau now, on official terms, and it brings Lucretia a set of mixed feelings. Mostly, though- relief. Lucas is safe. Lucas is with the Bureau now. She can keep her promise to Maureen, but it also comes with the unhappy feeling that his independence has been cut from him. It's not something she wanted for him, but as Madame Director of the Bureau of Balance, it had to be done. BACKGROUND The past two months have taken quite a toll on the Bureau. Reclaimers who witnessed the destruction of an entire city. New faces reckoning with the idea that everything they've left behind had been destroyed by the Hunger. The Director, caught between her duty and her own emotions, watching a man sitting and working in The Brig, waiting for whatever justice was eventually going to find him. Despite everything, though, in spite of the tragedies that unfolded, time continues its lurch forward. There is work to do. You have successfully reclaimed and destroyed two Grand Relics, one at a cost much higher than the other. And at some point, while most of you were out in the desert, fighting to reclaim either a pen or yourselves, or while some of you were living your lives back home, largely unaware of what you'd be stepping into, The Director glanced out the window from her office, down at Faerun below. And, uh. Huh. Wait, what in the devil is that? 2. IT ORBITS THE WORLD, MEANING FAERUN IS ITS FAESUN![]() In the past month that the Reclaimers have been recuperating, The Bureau of Balance's Seekers have been collecting and sending back data on a giant floating landmass that brushed right past the ridiculously large Candlenights tree in late February. A day or two before you are sent off after it, you will be gathered in the Arena, and you will be briefed on what they've learned. The floating land, which the Seekers have named Maru for now, is approximately two square miles wide, twisted and gnarled, as if someone scooped up the earth, molded it to their liking, and flicked it with two fingers, sending it on its journey across Faerun. Speaking of, judging by its current speed, the Seekers on this assignment estimate that it would take about a year for Maru to complete one full orbit around the planet. Which is to say, since this is the first time we're seeing, it, the first tidbit of information that we're getting on it, the floating island hasn't been around for very long. The Moon Base is likely the only bit of civilization it's passed since it was formed. Which is to also say, whoever's stuck on that thing? They're probably pretty pissed. ![]() But that's really only half of it. Whatever extremely powerful sort of magic pulled Maru together didn't pick a simple plot of land to rip up and toss toward the sun. There are mining tracks that twist up into the air like trees, creating patches of metal forests straight out of a post-apocalyptic setting. Mining equipment, from broken carts to pick axes to shovels and who knows what else in between, litters the landscape, spreading outwards from the center of Maru. There is so much stuff to be mined here — assuming you don't fall to the folly of greed, dig too deep and literally fall through the landscape and down to Faerun below. It's not entirely unreasonable to think that if something exists, it may very well be folded right into Maru's very being. The Seekers giving you this briefing would recognize that confounded look on your face, if that's what you're feeling. Some of them are pretty familiar with the landscape, unrecognizably twisted as it is. Some of them used to be adventurers like you. And they know when a Grand Relic's gone and pulled the Lost Mine of Phandelver right out of the ground. Your mission here is twofold: You will need to retrieve the Grand Relic, as always. But this is also your opportunity to find some sorely needed supplies or even the raw materials needed to rebuild Vista Virs, before Maru is split apart, and what remains of it returns to the earth. Lucas will be the one spearheading the logistics of the mining efforts. He has a town to be rebuilding, after all. 3. POINTS OF INTEREST![]() As always, you'll be loaded into glass orbs in groups of four that will rocket you at intense speeds toward a speck in the horizon. In about three hours time, the speck increases exponentially in size, and you will be deposited on Maru, your home for the next month or so. The ground you're standing on is solid enough, though you get the impression that if you were to start digging, it might start to feel ... a little hollow. The air is thin, too. Not unbreathable, not unlivable, but you may find that you tire out a little bit more quickly than normal. You'll want to mind the edges. It is a long, long way down — slipping off is guaranteed to be fatal. If you would prefer not to acknowledge how high in the air you actually are, there are plenty of places toward the center of Maru that hide the truths of its altitude well enough. Personally, we recommend grabbing your bedroll from your Explorer's Pack and bringing along some camping chili. If you enjoy the height, though? You'll be treated to a spectacular view of Faerun, as Maru slowly inches by from above. You'll see farmlands. You'll pass by expanses of grasslands, mountains, and if you squint, even the occasional giant roaming the landscape. Here are major points of interest for you to explore: ○ Cobbled together with the junk they've managed to break free from the depths of Maru is a small goblin settlement. This is the only semblance of a town on Maru, and they are not necessarily keen on sharing their shelter with strangers. Truth be told, these gerblins are not the brightest creatures to be rolled up into the sky — you've got an equal shot of convincing them you mean no harm or convincing them that you're here to steal all their treasure. Some of the Seekers who came before you note that they've been here since Maru's, uh. Creation? Yeah, let's go with that word. The goblins probably have more intel for you, if you can wheedle it out of them. 4. PEOPLE TO TALK TO, THINGS TO KILL, NOT IN THAT ORDER.A. NON-PILOTABLE NPC'S ![]() ![]() This is Bread, captain of the watch for New New Aspen. For those of you who have never met Bread, he's a giant cat. He speaks Common, and is extremely friendly! He loves bananas, and he's also always willing to offer what bits of information he knows, provided you do provide him with said bananas. Or any food, really. He's not picky. He must have hopped aboard when Maru passed by the Candlenights tree. Goofy cat. B. PILOTABLE NPC'S ![]() ![]() C. YOLO'S GUIDE TO MONSTERS ![]() ![]() ![]() ![]() D. HUNT MARK: WOMPING WILLOW ![]() Interesting enough, the Womping Willow is completely blind and does not have the ability to see its assailants. It judges signs of life by movements in the air or changes to pressure in soil. It's hard to tell what brought this thing to life, but its sentience is rather notable. Territory is this thing's most prized possession, and if you get close enough and live to tell the tale, you might notice something at the foot of its trunk. Something that doesn't seem to be quite right when compared to the ground around it. blurb code by photosynthesis |
no subject
no subject
no subject