balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_ooc2019-04-03 09:37 pm

Field Mission 3: Brushing the Sun, OOC post


We're flying!
NAVIGATION



1. A FLOATING, TWISTING MASS


PREGROUND, OR WHAT TO DO WITH A NERD

There's a trial that takes place in the last days leading up to the next mission. It's not a broadcasted affair, although people are asked to come and give testimony as to the nature of Lucas Miller's character, his resolve, his grief. He doesn't sit there defending himself, or his actions, he accepts the inevitable punishment he's going to be given. That's what this is all about, right?

The courtroom is adorned with everything that one would expect of a rather stately affair- aside from a vase of begonias that sit in front of an empty chair. It's unspoken as to the symbolic meaning behind it, but it's pretty clear to anyone who had spoken with Lucretia regarding the untimely passing of Maureen Miller. She's here, too, in a way.

And speaking of Lucretia, she's not... actually behind the bar, arbitrating. No, she knows too well the importance of checks and balances and it doesn't make sense for the Director in charge of the entire Bureau to sit and pass out judgment. She's too rational to give in to tyranny. Sitting in the judge's chair is a man with a mustache, parted and combed over hair. He sprouts a set of wings behind him and lacks a bracer upon his wrist. This is Judge John Hodgman, a celestial that's been requested to hear all sides of the argument.

The trial goes smoothly, but maybe Lucas' lack of defense is the telling feature of who he is as a person. The Judge returns later to hear the plea of the jury. Guilty, but not guilty. The testimonials clearly indicate that Lucas has done wrong, that he needs to repay the horrors he brought down upon Vista Virs, but it doesn't warrant ending his life.

His sentencing is swift. Davenport brings a Bracer of Initiation and the bailiff, a tiefling who, by all intents and purposes looks infernal and powerful, affixes it upon his wrist like a cuff. The price Lucas has to pay for his crimes is hard time and the lack of his freedom. He'll be working for the Bureau now, on official terms, and it brings Lucretia a set of mixed feelings. Mostly, though- relief. Lucas is safe. Lucas is with the Bureau now. She can keep her promise to Maureen, but it also comes with the unhappy feeling that his independence has been cut from him. It's not something she wanted for him, but as Madame Director of the Bureau of Balance, it had to be done.

BACKGROUND

The past two months have taken quite a toll on the Bureau. Reclaimers who witnessed the destruction of an entire city. New faces reckoning with the idea that everything they've left behind had been destroyed by the Hunger. The Director, caught between her duty and her own emotions, watching a man sitting and working in The Brig, waiting for whatever justice was eventually going to find him.

Despite everything, though, in spite of the tragedies that unfolded, time continues its lurch forward. There is work to do. You have successfully reclaimed and destroyed two Grand Relics, one at a cost much higher than the other. And at some point, while most of you were out in the desert, fighting to reclaim either a pen or yourselves, or while some of you were living your lives back home, largely unaware of what you'd be stepping into, The Director glanced out the window from her office, down at Faerun below.

And, uh.

Huh.





Wait, what in the devil is that?




2. IT ORBITS THE WORLD, MEANING FAERUN IS ITS FAESUN




In the past month that the Reclaimers have been recuperating, The Bureau of Balance's Seekers have been collecting and sending back data on a giant floating landmass that brushed right past the ridiculously large Candlenights tree in late February. A day or two before you are sent off after it, you will be gathered in the Arena, and you will be briefed on what they've learned.

The floating land, which the Seekers have named Maru for now, is approximately two square miles wide, twisted and gnarled, as if someone scooped up the earth, molded it to their liking, and flicked it with two fingers, sending it on its journey across Faerun.

Speaking of, judging by its current speed, the Seekers on this assignment estimate that it would take about a year for Maru to complete one full orbit around the planet. Which is to say, since this is the first time we're seeing, it, the first tidbit of information that we're getting on it, the floating island hasn't been around for very long. The Moon Base is likely the only bit of civilization it's passed since it was formed.

Which is to also say, whoever's stuck on that thing? They're probably pretty pissed.

BUT WE DON'T KNOW WHAT WE DIG 'EM FOR

But that's really only half of it. Whatever extremely powerful sort of magic pulled Maru together didn't pick a simple plot of land to rip up and toss toward the sun. There are mining tracks that twist up into the air like trees, creating patches of metal forests straight out of a post-apocalyptic setting. Mining equipment, from broken carts to pick axes to shovels and who knows what else in between, litters the landscape, spreading outwards from the center of Maru.

There is so much stuff to be mined here — assuming you don't fall to the folly of greed, dig too deep and literally fall through the landscape and down to Faerun below. It's not entirely unreasonable to think that if something exists, it may very well be folded right into Maru's very being.

The Seekers giving you this briefing would recognize that confounded look on your face, if that's what you're feeling. Some of them are pretty familiar with the landscape, unrecognizably twisted as it is. Some of them used to be adventurers like you.

And they know when a Grand Relic's gone and pulled the Lost Mine of Phandelver right out of the ground.

Your mission here is twofold: You will need to retrieve the Grand Relic, as always. But this is also your opportunity to find some sorely needed supplies or even the raw materials needed to rebuild Vista Virs, before Maru is split apart, and what remains of it returns to the earth.

Lucas will be the one spearheading the logistics of the mining efforts. He has a town to be rebuilding, after all.




3. POINTS OF INTEREST




As always, you'll be loaded into glass orbs in groups of four that will rocket you at intense speeds toward a speck in the horizon. In about three hours time, the speck increases exponentially in size, and you will be deposited on Maru, your home for the next month or so.

The ground you're standing on is solid enough, though you get the impression that if you were to start digging, it might start to feel ... a little hollow. The air is thin, too. Not unbreathable, not unlivable, but you may find that you tire out a little bit more quickly than normal.

You'll want to mind the edges. It is a long, long way down — slipping off is guaranteed to be fatal. If you would prefer not to acknowledge how high in the air you actually are, there are plenty of places toward the center of Maru that hide the truths of its altitude well enough. Personally, we recommend grabbing your bedroll from your Explorer's Pack and bringing along some camping chili.

If you enjoy the height, though? You'll be treated to a spectacular view of Faerun, as Maru slowly inches by from above. You'll see farmlands. You'll pass by expanses of grasslands, mountains, and if you squint, even the occasional giant roaming the landscape.

Here are major points of interest for you to explore:

○ Cobbled together with the junk they've managed to break free from the depths of Maru is a small goblin settlement. This is the only semblance of a town on Maru, and they are not necessarily keen on sharing their shelter with strangers. Truth be told, these gerblins are not the brightest creatures to be rolled up into the sky — you've got an equal shot of convincing them you mean no harm or convincing them that you're here to steal all their treasure. Some of the Seekers who came before you note that they've been here since Maru's, uh. Creation? Yeah, let's go with that word. The goblins probably have more intel for you, if you can wheedle it out of them.

○ One of the safest areas in Maru is toward the dead center of the landmass: A grotto with lush grass and giant mushrooms. The mushrooms are safe to eat both raw and cooked, though they taste absolutely awful, and have a gritty, wet sand texture to them. What makes the grotto so safe, though, are the various nooks and crannies and small caves to hide in should the need arise. And you never know what surprises you might find in there.

○ While the Bureau will be ferrying supplies to and from Maru, it couldn't hurt to know where a secondary water source is. It's a small lake and waterfall on the northeast corner, formed when the land twisted into a crevice and filled with the waters of weeks of bad weather. The gerblins tend to avoid coming here at night though. There's ... there's something strange hiding there.

○ About half a mile north of the goblin settlement is an old abandoned shack. It's run down, and its supplies useful to living on Maru have since been looted. What the shack does have, however, is an absolute smorgasbord of random shiny trinkets. Tiny goblets, keyrings, bits of silver and nickel that are too small to be of particular value, you name it — if it's small, shiny and largely useless, it's probably crammed somewhere in here.

Please don't steal anything though, that would be so mean. :(

Mount Mâché is the tallest peak on Maru, sitting on the southeast corner of the landscape. You'd think, considering how tall it is, that it would cause Maru to tilt dangerously to the south, but that's not actually the case. And if you happen to take a few steps on board the base of the mountain, you'll understand why — and why Maru's inhabitants tend to avoid it.

It's ... kind of suspiciously crunchy. And if you lean over and rap at the ground with your knuckles, you'll find that it sounds hollow. This absolutely is unsafe to climb, but if you want to take the risk, and if you want to get to the interior of Maru, this is probably one of your easiest routes.




4. PEOPLE TO TALK TO, THINGS TO KILL, NOT IN THAT ORDER.

A. NON-PILOTABLE NPC'S

Barry Bluejeans. An adventurer who was hired to help the Rockseekers locate the Lost Mine of Phandelver, he rendezvoused with the dwarven clan somewhere near the town of Phandalin. Barry Bluejeans is best described as a stout man who wears, you might have guessed it, the purest of raw denim around his legs. Barry's attitude can best be described as brusque to anyone who meets him and hasn't really earned much of his trust. A trusting, logical sort of man, he wound up on Maru by... more or less happenstance. What started out as a way to earn a little extra cash has officially made him an astronaut, stranded on a floating landmass with a fabled mine deeply plunged into the core of everything. And judging by the long almost-year he's been here, he's more than ready to get back down. Now, does anyone want to explain what a bunch of bracer wearing murder hobos are doing, landing in a place like this?

Bread. Wait, what? What are you doing here?

This is Bread, captain of the watch for New New Aspen. For those of you who have never met Bread, he's a giant cat. He speaks Common, and is extremely friendly! He loves bananas, and he's also always willing to offer what bits of information he knows, provided you do provide him with said bananas. Or any food, really. He's not picky.

He must have hopped aboard when Maru passed by the Candlenights tree. Goofy cat.

B. PILOTABLE NPC'S

Goblins. The main inhabitants of Maru, they were caught in whatever Grand Relic catastrophe led to the creation of the giant floating landmass. They trend toward evil tendencies, but they are not particularly intelligent, and not always particularly hostile. They are most dangerous in large numbers, and favor scimitars and shortbows, but are quick to disengage — assuming their flight instinct kicks in quickly enough. If you can catch them with a bowling ball type maneuver, they're toast.

Rockseekers. Gundren Rockseeker, of the Rockseeker fame, entrepreneur extraordinaire. He needed some able bodied hands to help him and his two brothers (Tharden and Nundro) reclaim a mine that his grandpappy allegedly had been the owner of. Keeping most of the details around his business aspirations to a quiet lull of "no, I'm quite alright, and stop yer askin' 'fore I get antsy," he's often the type to plot and scheme to make his ventures pay off. Rumor has it that the mine he's highly invested in has a forge within it, equipped with the power to enchant weapons to make them magical. Rumor also has it that he's recently gone AWOL, and no one seems to know where he, Tharden, and Nundro have been wandering off to. That said, there are a number of dwarves around the neighborhood. Ask any one of them and they'll tell you they're a Rockseeker. Whether or not that's true is yet to be seen.

C. YOLO'S GUIDE TO MONSTERS

Dire Bears. Ferocious creatures that are known to wander around the landscape of Maru, they typically can be spotted flying solo and hunting around the rivers. Make no mistake about these fuzzy wuzzies, they're predisposed to kill on sight, and will display hostility to anyone who approaches or happens to be unhappily near it while it's going about its rounds. They don't necessarily distinguish between animals like deer, antelope, or goats- they've been known to take a few goblins (or dozens, actually) into their mighty maws and chow down for a midday meal. Keeping distance is probably the best idea if you're looking to take one down. Note, though, that since this is essentially an MMORPG, it seems like killing one bear may or may not alert every other Dire Bear in a mile radius to come find you. Yikes.

Umber Hulks. A large monstrosity that typically burrows underground and waits for unsuspecting prey to wander into its domain. Particularly dangerous in underground caverns, mines, and caves, they have a particularly good ability to hide and get the jump on adventurers by utilizing its tremorsense, an ability that allows it to feel vibrations in the stone around it. It can burrow through solid rock of up to 10 feet long, but worst of all is its Confusing Gaze attack, which makes its eyes glow when activating its power. One good look and it'll cause some serious confusion - enough to maybe even turn on your own party.

Basilisks. Monsters of the deep. They typically stalk by listening to the sounds of footsteps in the dark, and lay in wait around corners before attacking. Adorned with rocks that seem to naturally grow like armor around their otherwise soft and scaly skin, these creatures are most known for their petrification quality. If the Basilisk can see you, it's going to try to turn you into stone with one strong gaze. Best to avert your eyes when you think you might hear something along the way. Failing to do so will turn you into a statue- permanently, or at least, until curative magics are used to soften you up. You can probably find quite a number of dwarves down in the Phandelver Mine that have died this way.

Fire Beetles. Fire beetles are typically seen at night, and noticeable for the bright light that glows from the glands under its neck. Not much of a threat physically, miners have often killed them to leave trail marks in caverns, as a fire beetle's corpse may stay lit for up to 6 days after it's been killed. The downside of killing them to make light is that they typically let out a rather nasty smell that gives off sulfurous, unhappy notes of flatulent. Best case scenario, it just reeks for a bit. Worst case? It attracts a hunting Umber Hulk or a Basilisk, as they seem to love eating these things.

D. HUNT MARK: WOMPING WILLOW

DANGER. DO NOT ENGAGE. We can tell you not to try to fight this thing until we're blue in the face, but when put up against a challenge, adventurers will rise to the call. Generally speaking, the Womping Willow is what seems to look like an average willow tree, until someone gets close enough for the branches' reach. Protective of its territory, it comes alive and begins thrashing with thousands of whips that can maim a person to within an inch of its life within seconds. Sturdy and enchanted, it completely resists fire damage - trying to burn it down will instead cause its tendrils to become whips of fire, serving only to damage the average explorer even more. And that's just the warning shot. Its limbs are myriad, but the real danger is the grappling effect that they can have on a creature, overwhelming a person and tying them up into place to become thrashed about. Once in its claws, it's incredibly difficult to escape, and the Womping Willow will, more or less, throw a person down onto the ground over and over until it stops moving, or, worse. Constrict itself around a body until suffocation occurs.

Interesting enough, the Womping Willow is completely blind and does not have the ability to see its assailants. It judges signs of life by movements in the air or changes to pressure in soil. It's hard to tell what brought this thing to life, but its sentience is rather notable. Territory is this thing's most prized possession, and if you get close enough and live to tell the tale, you might notice something at the foot of its trunk. Something that doesn't seem to be quite right when compared to the ground around it.






blurb code by photosynthesis
grakraka: (animus contrahendi)

[personal profile] grakraka 2019-04-04 10:27 pm (UTC)(link)
all right! back on the tagging/plotting boat for me! hopefully. it should go better than last time (flu/lack of medication/not fun stuff) so fingers crossed. anyway so points of interest:

1) akechi will be glad for lucas' sentence! guy deserved a chance to fix his fuck up so he's relieved.

2) definitely going to be mining for supplies along with everyone else. it seems neat? like treasure hunting. that's exciting.

3) the grotto seems fun to explore so he'll be doing that too

4) LAKE MONSTER LAKE MONSTER LAKE MONSTER— i mean let's check out the lake that sounds fun! maybe they can go fishing.

5) BREAD!!!

6) he'd be open to helping newbies figure things out since for some of them it's their first mission! so figuring out how to go about things or tips or training or anything!

mostly he's just like. time to camp and mine and mostly just do that so you're more than welcome to drag him into something.

also as a dumb fun aside: he will hate that they're on a floating island so much. it could fall. it's so high up. he hates this. it's bad. he will absolutely try to act like he doesn't care though.
mccreehaw: (gunslinger)

[personal profile] mccreehaw 2019-04-04 10:35 pm (UTC)(link)
— I would love for McCree to use more of the Ranger perks he's been collecting so far, most notably his Darkvision that he can grant to up to 3 members of his party, but also Alarm, which will alert him to any creature passing in the area. I think these could really come in handy.

— Additionally, I'm so tempted to get him turned to stone by a basilisk! I suppose it'll depend on if he could be cured by someone with him straight away or if he'd have to be hauled back to the base like dead weight, but I think it'd be fun (for me, not him) and he'd have to learn to be more careful.

— I'd love to team up with someone to see if we can get some info out of Barry Bluejeans or Bread, especially since McCree didn't get the chance to hang out with Bread the first time.

— I might also send him to the goblin settlement, grotto, and abandoned shack. Anybody wanna team up for one of those and we can ask for an RNG roll on what they'd find?
seasaltkeys: (Default)

[personal profile] seasaltkeys 2019-04-04 10:46 pm (UTC)(link)
Roxas isn't the best at getting information out of people, but I'd be down for him and McCree talking to Barry!

Or hanging out in the forest causing trouble.
feytality: (Default)

[personal profile] feytality 2019-04-04 10:48 pm (UTC)(link)
WHERE IS THE CATMOM!!!!! why didn't she come!!!

okay no more seriously:

1. How feasible is it to use Misty Step to check out the soil around the Whomping Willow real quick? Since the tree is blind!
2. Would Lucas be able to make a prosthetic (maybe cybernetic,,) arm for Will if asked?
3. CAN I HANDWAVE THAT MAYA WAS PART OF HIS DEFENSE TEAM bc i missed the deadline :(
4. Can the fire beetles corpses be harvested? like, can they keep the fire going somehow or use the parts that create the glowing for anything?
Edited 2019-04-04 23:06 (UTC)
feytality: she'll beat you up with her noodle arms (Does Maya have to smack a bitch?)

[personal profile] feytality 2019-04-04 10:49 pm (UTC)(link)
If McCree gets turned to stone i def want dibs on being part of the hauling team
hxppythxughts: Icons may contain [SPOILERS] and [DISTURBING CONTENT.] Please view with caution. (dazzle♥ I pop off my scalp)

[personal profile] hxppythxughts 2019-04-04 10:51 pm (UTC)(link)
BABY'S FIRST MISSION, WHAT A DAY. Sayori is going to be Very Scared and trying very hard to Not Seem Scared, but she will genuinely be trying her best so here we go! Main things to consider:

1 ♥ Sayori is a non-musical Bard with Bardic Inspiration, Healing Word, Sleep, and Prestidigitation. She uses poetry and a pen to cast her spells! Thanks to Akechi, she has been outfitted with equipment for these purposes: a nice pen and a shield to help protect her because she is a squishy support class. Also bard clothes. She would be happy to act as backup for anyone who has a specific Task in mind!

2 ♥ She would definitely try to befriend the goblins. She, too, is often not very smart, so she could probably approach them in a pretty nonthreatening fashion? I mean, who is threatened by this face? (Besides Gundam.)

3 ♥ I have nothing specific in mind, but I'd love for her to have a run-in with one of the monsters. I don't think I want to get her killed right off the bat but I do want some of the real aspects of danger to sink in for her and crack her happy mask, and maybe give her an opportunity to help thwart that danger with her new magic.

4 ♥ Bananas for Bread????? pls???

5 ♥ As far as exploring goes, she'd be most interested in the grotto and the lake. She would definitely want to eat the horrible mushrooms and crawl into the weird grotto nooks to find stuff, and splash around in the water by the lake/waterfall. If she is brought to Mount Mâché she would be very likely to just jump down into it, which I am not necessarily against but I feel like that is a mission that would be better tackled by someone with a more cautious approach LOL

6 ♥ Not something that needs threading out but please know that if you were in Sayori's group in the glass launch pods, she was probably shouting the way you would on a rollercoaster on the way down.

7 ♥ In downtime, she will be wanting to know more about the previous missions! The gravity of the Lucas thing would have been sort of lost on her because she doesn't know a lot about what happened, and she wants to understand it all so she can be a better Reclaimer.


These were just my immediate thoughts, but I am not limiting possibilities to these things, so if you have something else in mind feel free to suggest it! 。゚( ゚^∀^゚)゚。
mccreehaw: unless stated otherwise (Default)

[personal profile] mccreehaw 2019-04-04 10:53 pm (UTC)(link)
Could I get some info on what curative magics would work for basilisk victims? I'm thinking of putting McCree through that, but I wouldn't want to make a thread sink like stone (see what I did there?) if he's unable to be cured on site and would need to be hauled back to the moon base.
mccreehaw: unless stated otherwise (Default)

[personal profile] mccreehaw 2019-04-04 10:54 pm (UTC)(link)
Sure! I doubt McCree will get far with questioning Barry either, but they can certainly try!
mccreehaw: unless stated otherwise (Default)

[personal profile] mccreehaw 2019-04-04 10:55 pm (UTC)(link)
Heck yeah! I've asked the mods about the magic to cure him because it probably wouldn't be fun to thread off a literal statue who can't do anything.
petsthedog: (pic#12716787)

[personal profile] petsthedog 2019-04-04 10:55 pm (UTC)(link)
- Shinji's more of a city hobo than a forest hobo but he knows how to cook and is used to sleeping outside, so he'll try to lend a hand to whoever needs it

- He's up for INVESTIGATIONS of the various points of interest like the lake and the grotto (he'll cook the gross mushrooms for u)

- talking to NPCs! who wants to join him to ask Barry/the goblins/Bread about the mine, etc.

- treasure hunting!!! who wants to go digging

- PERSONA TIME FOR REAL shinji will prob need it against the monsters like basilisks and will prob try to protect others from them also
Edited 2019-04-04 23:02 (UTC)
petsthedog: (Default)

[personal profile] petsthedog 2019-04-04 11:00 pm (UTC)(link)
Would Shinji's Persona be resistant to getting turned to stone? (i.e. would a strategy of using it to avoid looking at a basilisk work?)

ETA:

also, does Bread know anything about the Grand Relics after the first Reclaimer mission? or would it be static for him :|a
Edited 2019-04-04 23:03 (UTC)
seasaltkeys: (Default)

[personal profile] seasaltkeys 2019-04-04 11:03 pm (UTC)(link)
So, initial plans for Roxas:

-Based on information he received from the previous Lunar Interlude, Roxas will be mining for diamonds! But anything else he finds will probably be useful as well. Time to sharpen those pickaxes and hope we don't fall through the world. (There's going to be a lot of minecraft references here I won't even lie. Or apologize.)

-He'll probably try to talk to Barry at some point

-Monster fighting! Let's go fight some stuff yo!

Given his actions in the previous mission, Roxas is likely going to be a bit more gung-ho for this one, and determined not to let anything bad happen to anyone. He doesn't want another Vista Virs. This might lead to increased recklessness.

shootstyles: (YOSH!!)

[personal profile] shootstyles 2019-04-04 11:04 pm (UTC)(link)
  • First things first, Deku is gonna be like HOLY WOAH at the bubbles for about 45 minutes, looking around, trying to make a map of some sort before being like hmmmm wait i feel terrible I'm so motion sick RIP.
  • HE'S A BARD. He plays the FIDDLE so he'll probably be practicing his fiddling skills which are... okay because of Prodigy but could be better
  • Climb the hollow mountain like a DUMBASS. But he can still use his powers to jump around so he wont die. Probably.
  • TALK TO GIANT CAT BECAUSE.... GIANT CAT??? WHAT HOW WHY???
  • Fight some monsters as you do
  • Investigate the whomping willow because that's very curious what's it hiding. He's gotta know, fam.
  • Probably get forced into camping a lot by Bakugo

    That's just a few ideas though. Excited for Deku's first mission!
  • feytality: WHAT A TWIST (another eating icon. incredible)

    [personal profile] feytality 2019-04-04 11:05 pm (UTC)(link)
    -Maya will not fight the Womping Willow, but if anyone is actually planning to take it on pls let me know, I'm considering her have use Misty Step to examine the soil while it's distracted dealing with other people!!!

    -it's her sacred duty to befriend fellow goblins!!!! if anyone wants to join her and introduce them to burgers, lmk!!

    -Trying to get info out of Barry and Bread!!!! INVESTIGATIVE TEAM FORM

    -investigating the shack & mountain & material hunting for Vista Vris!!! MORE INVESTIGATION TEAM!!!

    -that being said she will want to get her hands on gemstones and stuff (with minimal work being done) so if anyone wants to be gently bullied by a greedy gremlin into mining her stuff, let me know

    -shenanigans with the monsters, maybe? i feel like she should be harassed by at least a direbear or something
    feytality: you just wish you had arms. YEAH. (check out my arm bitches)

    [personal profile] feytality 2019-04-04 11:09 pm (UTC)(link)
    Sayori and Maya should definitely befriend goblins together, WHAT COULD GO WRONG
    petsthedog: (Default)

    [personal profile] petsthedog 2019-04-04 11:10 pm (UTC)(link)
    i would love to do some camping together and also investigate the lake monster?
    petsthedog: (Default)

    [personal profile] petsthedog 2019-04-04 11:14 pm (UTC)(link)
    i can offer one fite boi for helping her survive a monster encounter!
    petsthedog: (Default)

    [personal profile] petsthedog 2019-04-04 11:15 pm (UTC)(link)
    i feel like after our kobold shenanigans last mission im contractually obligated to offer shinji for backup on the goblin befriending /tents fingers
    ribticklers: (Default)

    [personal profile] ribticklers 2019-04-04 11:27 pm (UTC)(link)
    bananas for bread!!!
    ribticklers: (Default)

    [personal profile] ribticklers 2019-04-04 11:28 pm (UTC)(link)
    Sans would like to supervise Maya's teleporting close to dangerous trees project
    ribticklers: (079)

    [personal profile] ribticklers 2019-04-05 12:13 am (UTC)(link)
    Would the drawves and/or goblins be interested in buying/trading for spice root and other foods? Asking for a friend who is me. Also, obligatory question: how do the goblins and dwarves react to a skeleton?
    napstar: (get your own)

    [personal profile] napstar 2019-04-05 12:22 am (UTC)(link)
    Edited 2019-04-05 00:23 (UTC)
    ryuji: (so... i feel like tom really needed the)

    [personal profile] ryuji 2019-04-05 12:23 am (UTC)(link)
    1. mine cart adventure!!!!!! who's in, it's gonna be sick. at least one person will probably puke. (from fun!)

    2. i kinda want to watch ryuji get stoned

    3. there's a lake monster, but more importantly, would you like to go fishing? it brings back the memories of an alternate dimension playthrough of p5 where ryuji's birthday passed and his best friend didn't invite him to go fishing and the hurt runs deep

    4. ryuji's going to be pretty chill with the goblins? they remind him of futaba. even if they're evil, he's hoping to make a few friends

    5. primarily though, he's here to help his kitsubros out and gather resources to take back to vista virs. time to play some irl Catan: lumber, wheat, sheep, brick, and stone. and i swear to god if you win the longest road card....

    anyway, i'm really excited to see where this mission goes! i'm playing more of a plot helper mod this time around, so maybe i'll try to throw my butt into a CTA this mission and try to give my team some awful (2) luck. hit me up here, on disc, or at [plurk.com profile] centerfold if you wanna hash some stuff out.

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