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Field mission 4: Etude in Blue, OOC post
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![]() 1. ETUDE IN BLUE: WELCOME TO THE SEA OF FALLEN STARS![]() BACKGROUND. With of a month of bond building, camp fires, and a foreboding vision under your belt, the Director believes it's time to retrieve the next Grand Relic. Upon your return to the Moon Base, you'll notice much of the landscape has changed within the last month while you were gone. No longer is the Quad in a state of pristine, lush and beautiful grass. Instead, it seems as if the entirety of the Moon Base has been retrofitted to look and behave as if this were a coastal town. The lake that once laid quietly and peacefully now consumes the majority of the environs, and you'll find canoes and small rowboats to get you from point A to point B. There's a few days of preparation ahead, and Lucretia wanted to ensure that you had some time to practice the essentials: swimming, boating, and living on the water. Shrimp chips, provided by Bender, are no longer an option. Everyone is advised to attempt to eat them and test the effects out at least once in the 3 days prior to mission start. When consumed, they make you grow gills on your neck, and allow you to breathe under water. Each single chip will prolong the effect for 4 hours, so although you're welcome to stuff your face with as many as you like, you might want to lay off eating the entire bag in one sitting. Perhaps, most annoyingly, Fantasy Costco remains as a bastion for all your shopping needs. The goods have been stocked on high rises now, and like a Venetian city, you'll be rowing from one aisle to the next. Garfield doesn't seem too enthused with the advent of water in every single direction, but what can you do? There's business to be had from Reclaimers with a little extra cash. In due time, the Director will make an announcement about the location and scope of the next mission. "Reclaimers, I've known about this Grand Relic for quite a while now, but I didn't think we were strong enough as a team to recover it. With the experience you all now have and the expertise you bring to these missions, I believe we're ready to take it on. This item is referred to as the Soul Blade. The ability it has is disastrous at best. Any blade it comes in contact with becomes under the user's control. It has the power to enslave weapons to perform its bidding, and... with it, the minds and souls of the person wielding it. Our target this time is a pirate lord, known as Captain Ferryn. He's found it, and it's believed that the Soul Blade has possessed him and claimed seven other captains of the Pirate Isles. I must impress the power of this relic- it is beyond anything with which you've encountered thus far. More than just control, the Soul Blade can cut through any known material, both magical and physical. And that also includes your own spirit from your body. Proceed with caution. I've uploaded all the intel we have on the surrounding areas to your Bracers. As a measure of precaution, we'll be landing near the port city of Lyrabar. The Bureau of Balance has commissioned the creation of a large vessel to house all of us during the duration of the mission, where I, Dr. Tank, Lucas, and Killian will be stationed. You are welcome to stay on board the S.S.---" She looks down at a piece of paper and grimaces noticeably, "the S.S. Codfather... really, Killian? Or, you may take up residency in Lyrabar. The first order of business would be to ingratiate yourself with the town, find out the goings-on of pirate activities, and attempt to find work on, or obtain otherwise, a ship. I will personally be there with you during the length of this mission. Please keep me abreast of any information or clues that you might find while you're out in the field. We will depart in three days. Please make the proper preparations, and ensure that you have a healthy abundance of shrimp chips for the ride. That is all." 2. SET SAIL FOR ADVENTUREA. A WATERY LANDING You'll be going down from the Moon Base via glass spheres, shot by the flight technician staff member Avi. As usual, each capsule can hold up to 4 people, although it does get increasingly uncomfortable the more people are crammed together. You're shot down to the planet in the most horrifying way possible, seeing the landscape violently change quickly and without remorse or guilt towards your possible motion sickness or uneasy feeling. The landing this time, is a canonball. All along the middle of the Sea of Fallen Stars, blips of orbs will be falling straight down into the water. From the Moon Base, Lucretia watches on as the majority of you land. It's quite a spectacle to see the splashes from this high up. And once you're there, you're... kind of up a creek without a paddle. Without a propulsion or engine system to move your orb forward, you don't have a lot of choices here. If you're lucky, you might find a mercantile ship out in between voyages. If you're extremely unlucky, you're going to have to swim... or maybe you can pop the sphere hatch open and find something to paddle with. Be careful of the sharks? Definitely be careful of the sharks. Your destination? Lyrabar. ![]() An aquatic landscape, the Sea of Fallen Stars is home to creatures and cultures of almost every major city in the world of Faerun. The vast sea expanses a huge area in the center of the continent, with islands dotting the coastlines like apples on an apple tree. Although Lyrabar is the de facto capital of the seafaring land, major cities offer ports of entry to the merchant ships that come in and out of the region, bringing exotic wares and goods from the far eastern lands and the dragonborn-held frontier to the south. It's estimated that over 15,000 people sail the Sea of Fallen Stars on any good day, and even in the worst of storms, a few thousand can be seen hunkering down and preparing for the worst. The inner sea is home to many types of aquatic life - including dragon turtles, sahuagin, tritons, and aquatic elves. Those who live below the sea's miniscus prefer not to interact with the population that live on the coastline. Beyond the denizens of the deep, shipwrecks dot the entire seabed of the area, promising unforetold riches to the adventurer who can make it down there, and untimely demises for those who haven't heard of The Drowned. Major islands that exist within the Sea of Fallen Stars include: Alaor, an autonomous and notoriously xenophobic city state, the Pirate Isles (described down below), the Isles of Prespur, where a giant prison for traitors is located, the Shop of the Gods, an island volcano state, and the Whamite Isles, a wild area once ruled by a great khan. There's an area within the Sea of Fallen stars that's known for ships vanishing in the dead of night, never to return again. It's area is triangulated between the Pirate Isles, the Isle of Prespur, and Alaor, and is known as the Prespuran Triangle. Most sea routes completely avoid the area either through superstition or actual fact, but the general consensus is that you're stark mad if you try to sail out there knowing the danger. It provides a natural area of defense for the Pirate Isles from its western coastline. C. THE PIRATE ISLES The Pirate Isles are a collection of roughly 60 islands scattered about the western region of the Sea of Fallen Stars. As named, it's known to be the epicenter of pirate activitiy, and dominance over the islands have been fought over for centuries- either between the Royal Navy of Lyrabar, or amongst the gangs themselves. As such, it's considered a land where no law exists- aside from the strict tenants of the Pirate's code. Those who join the ranks of the pirates swear upon an old book of scripture from a nearly primordial deity, known as Umberlee. Commonly referred to as "The Bitch Queen," or "The Queen of the Depths," she's worshipped out of fear and used as a symbol amongst the pirates to denote that the sea takes as easily and quickly as it gives. Those who swear fealty all agree to the Articles of Eleven. Perhaps equally interesting as to the inhabitants, is the history of this area. So many raids have been conducted that it's nigh impossible to wander very far without seeing a ship that will never see sail again. Alcoves and caves on the island boast amazing, lost treasures that have been stolen from the coastal towns that dot the map, and idols to almost every god can be found here. There's no shortage of stolen cultural artifacts here to be found, and any number of things can be dug up if you're crafty enough. 3. LYRABAR, PORT TOWNA. LOOK & FEEL ![]() Lyrabar is an expansive port and mercantile city that's been built up to the standards of the trades and goods that pass through it. Wealthy and seemingly peaceful (more on why it isn't actually peaceful later), along its roads you'll find well manicured gardens, elegant and elaborate public spaces and goods to buy stretched down toward the horizon. The roads are paved in stone, bright marble archways divide the city into neighborhoods and business districts, and the accommodations are easily the most comfortable you've encountered so far in Faerun. Provided you've got the coin. Even you bards out there with Bardic Inspiration will need to work that much harder with your performances to earn your stay. The city is something of a destination as well: aside from the capital of Faerun, Neverwinter, Lyrabar is where the most well-known merchants and businessfolk of the world convene to, well. Do business. You may even brush shoulders with the one and only Iden Firehell, author of the wildly popular "Longing, Loving, Good" series of romance novels. He's kind of an ass, though. A few places of note: ![]() ○ The Auction House: A large, marble building with floors so waxed you can see your reflection in them, and hard stone benches lined in front of a large stage. Auctions are held every night starting at around 6 p.m. — it is a city for business after all — but you'll find that the starting bid for everything is outrageously expensive. Completely out of your budget expensive. B. THE NATIVES Lyrabar is a beautiful city indeed, with all manner of people to meet from all corners of Faerun. There's a problem, though: They don't trust outsiders. For those of you who dealt with the wary residents of New Aspen, you'll find that the people of Lyrabar are even more so. They'll take your coin, of course, there's always room for business, but good luck charming information out of the natives. It's hard not to entirely blame them, though — ever since that blasted pirate captain did whatever it was he did to band his crew together, attacks on the city have nigh quadrupled. The pirates are hiding in plain sight at this point, and most residents fear that before long, they'll lose their beloved city to them entirely. The economic losses have been staggering, even for a place that has plenty of economy to go around. Along with the pirate attacks came all manner of pickpocketers. They tend to congregate toward the entrance to the city, so watch your BIAS when you first enter. They're sneaky, and expertly honed at their snatching valuables craft. So you understand why a group of people of varying scruffiness might raise the hackles of pretty much every resident of Lyrabar. There is one thing, one tidbit of information and/or advice that very nearly every resident of Lyrabar will give you, either solicited or not: There are ... creatures living at the bottom of the ocean. Terrible, evil, awful looking fish creatures. The sort of creatures you would not want to be caught dead trying to interact with. Why is that? Probably because you'll wind up dead if you try. They are incredibly adamant about this warning. They should know. They've seen, they've heard about one too many corpses picked completely clean wash up at the docks. And then there's the slight problem with the royal family to top that shit sundae, too. C. POLITICS Housed in a great towering palace with the same luster of those strange quartz you keep finding at the market is Lyrabar's reigning monarchy, the Royal Loire Family. Once a proud, powerful court that helped build Lyrabar to the beautiful and prosperous locale that it is, the family's grip of control over the city has been declining rapidly since Captain Ferryn reappeared, fellow pirate captains under his control. Simply put, Lyrabar's forces are not enough to deal with a united band of pirates from across the Sea of Fallen Stars. The money to acquire more weapons is flying out the window almost nearly as fast as the pirates have been stealing it — an ominous dread, the realization that perhaps they truly can't be stopped, hangs over an entire city that thrives on good feelings and good spending. Perhaps this doom could be reversed. Maybe you have what it takes to protect Lyrabar from what appears to be its fate. Or, maybe monarchies should be overthrown. That's entirely up to you. 4. PEOPLE TO TALK TO, THINGS TO KILL. NOT IN THAT ORDER.A. FIXED NPC'S ![]() ![]() B. PILOTABLE NPC'S ![]() ![]() C. YOLO'S GUIDE TO MONSTERS ![]() ![]() ![]() ![]() At the dawn of time, Tiamat, the Queen of Evil Dragons, slew a rival dragon god named Lernaea and cast her blood across the multiverse. Each drop that fell upon a world spawned a multi-headed hydra consumed by a hunger as great as the fallen god’s Hatred. Great champions are known to test their mettle against these fearsome creatures. Battling a hydra is a deadly encounter. It has the ability to grow 2 heads for every one that's slain. Sneaking up on it is not an option, as it sleeps in turns until all heads have gotten a rest, with a few keeping guard. Manage to break through its defenses and cut off its regenerative capabilities, however, and you'll have yourself some amazingly strong and agile leather to fasten into new armor. Be warned, though, that there's a significant chance of death in encountering one. ![]() D. HUNT MARK ![]() 5. INVENTORY MANAGEMENTShrimp Chips. A creation that was requested from Bender months ago, they provide a few hours worth of water breathing after consumption. The downside? You grow gills on your neck, and your feet and hands become webbed. Maybe that's not a downside for you, but it doesn't work that well when you're out of the water. You'll find breathing and movement annoying after a while, and spending long enough transformed into a half-fish, half-person, you'll start to struggle for oxygen. Stay with it until it wears off, or get yourself back into water. The sea calls to you, after all! Wand of Drying. Within the glass spheres will be a requisite number of wands, one for each of you. The Bureau has a strict policy against the dispensation of magical items, but you can clearly see "PROPERTY OF FANTASY COSTCO" stamped right on the hilt. These are rental units. Ah, beautiful loopholes. Each wand will contain three charges of a spell that will dry your entire body in a jiffy. After the third charge is dispelled, the wand will shoot out of your hands and head... straight for the Moon Base. BIAS.Your backpack can be found within your locker at the hangar and contains the following items: ○ A crowbar ○ A hammer ○ 10 pitons ○ 10 torches ○ a tinderbox ○ 9+1 standard days' worth of freeze dried rations ○ a waterskin ○ 50 feet of hempen rope ○ a compass ○ a bedroll Don't worry, it's a waterproof bag. Probably. All complaints can be brought up with the Fantasy Costco Customer Service Delivery Hotline. The average wait time is 3 years. 6. HOW TO USE THIS POSTThis information introduction will serve as your campaign guide throughout the entire month of June. Please utilize this to ask questions from the mod team for clarification, and feel free to discuss your plans for the initial 2 weeks of the Etude in Blue event. All information in this guide should serve as a creative springboard for your RNG rolls, or allow you the setting in which you can be as creative as you like. We'll post up the IC log with some guided prompts to play out, but by no means is that the be-all, end-all for this mission. We love when you get creative! Have fun and be amazing, Reclaimers. blurb code by photosynthesis |
QUESTIONS
Re: QUESTIONS
2) What kind of souvenirs are there?
3) If Sans uses Academic to get a room somewhere, what kind of place would that be like?
4) What will Lucretia say when Sans points to the SS Codfather and says "hey, I found a ship"?
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new username, same dumb cowboy
sup cowboy!
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are fish allowed on the moon- okay no
the real loaded question is "how do the pirate gender roles apply to Lion, Mx. Gender Not Appearing In This Film."
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murdthat's banned now, uhhhhh reclaim stolen merchandise from?(no subject)
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ICly, Michael would like to ask Lucretia if there are any particular downsides to having one's spirit severed from their body by the Soul Blade, and also if there are any fun robots or other less humanish bodies one could inhabit afterwards. As fond as he is of this form, it grew innards when he got here, and he's sick of having to take care of all these giblets.
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1) While on the moonbase, Ferran would like to commission a blacksmith or equivalent profession to make him a grappling knife! Basically he would like to have a Batman-esque grappling gun device that can shoot out/retract with buttons, except the hook is also a knife. I assume this will take a while to make if it's plausible so best to get it in early!!
(if it could be waterproof that would be fantastic too thank u blacksmith person :>)
2) (This one is low priority but he likes to keep busy.) He'd like to look into magical architecture, both on the moonbase and wherever Academic may land him in Lyrabar! Mostly for funsies since that was his career plan before his life got flipped turned upside down, but anything that an amateur wizard architect could start with would be awesome. Assuming it exists, he'd be interested in what sorts of effects could be created aside from obvious warding stuff or "you go in the same door but it takes you somewhere different wow!" kind of thing. Do the effects go in with the planning, or is it purely a building/after the fact thing? Etc.
3) Using detect magic, would Ferran be able to sense anything about the star quartz? Or is it just real fancy. (also how much is it can he get some that hair thing sounds awesome)
4) How hard is it to get an audience with Irene? He would also love to chat Diego up on magic, tell him all about the best element
to keep fire away from him forever. What nifty things has he learned about the waters near Lyrabar? Do I need to come back with this when the mod log goes up?I'll be baaaaack...
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1b) can rustic hospitality be used on any of the pirates that are really not about the current state of affairs? if this fails can he learn anything from them via know your enemy?
2) do we have a rough idea of where the orbs are being dumped in the sea?
3) can find steed be used to carry more people than just him (aka can he have his orbmates go with him) and/or could he have it propel the orb to land in lyrabar?
4) if rustic hospitality doesn't work, any chance he can win the respect of some locals via tavern brawler ......
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2. Can a bunch of Reclaimers ransack a pirate ship? ASKING FOR A FRIEND
3. How many pirates still religiously follow the Articles of Eleven? TIME TO SMASH THE GLASS PIRATE CEILING
4. what happens if you're in animal form when you eat shrimp chimps?? do they still work?
5. in theory, would Animal Friendship work on the sharks?
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2. If I were interested in getting Zelda involved with Lyrabar's politics, what sort of opportunities could I have?
3. Are there any prospects for Good and/or Lawful, respectable, or just plain humanely decent employment in Lyrabar?
4. Are there any Good/Lawful/Decent pirate clans?
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is there a jail, what is the condition of this
and can we do a mini-plot where Maya gets framed for someone's murder and Mia (and anyone else) has to go UNDERCOVER to clear her name? how would that go down if so?
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Re: QUESTIONS
The fish creatures in the sea at Lyrabar. I didn't notice any prompts for them in the main log (unless I missed it which POSSIBLE). Is this a thread still worth investigating? I have a few ideas for rolls but I also don't wanna focus time on something that;s mostly an aside!
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What is the jail like? Do they serve some yucky food and put 10 men in one cell or are the conditions somewhat decent?
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• Purify: Touching something that is desecrated will remove a curse placed on it
• Bless: Removes impurities from up to one gallon of water per day, making it both holy and clean for drinking/medical application.
What happens if either of these Channel Divinity actions are used on the burnt-out SQ? (If this works better on the RNG I can move it over there)
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What's Lucas' response when Wash asks him if someone can be retroactively filtered from a post? I know the OOC answer is "can't be done" and I'm 100% cool with that; I'm curious as to whether Lucas would have anything to add ICly.
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also could she potentially like... mess with or prank Karsus a little, askin for a friend
Would reverse Necromantic Touch help with easing the pain/giving the sick enough strength to overcome the illness/poison?
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- At some point he and Hayner are going to get in trouble because they both have Tavern Brawl. Please save these dumb boys. Or exacerbate the situation.
- He'll probably be interested to talk to Jingle at some point with regards to Garfield and learn more about the Deals Warlock. This might also require some investigations of Fantasy Costco itself.
- On that note, someone please teach this boy how to swim and/or use a boat. Sora didn't give him those abilities. But he will be willing to help however he can.
- Being a blade user, he's definitely kind of wary about it. I'm also not opposed to shit happening to him because if it.
- Other thoughts on Roxas's mind are what to multi-class with and that he hasn't really slept all that well since seeing the Hunger.
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anyway let's get a ragtag team going :> PIRATE HEIST
pirate outfits and optional eyepatches will be provided
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Eleanor (and possibly hopefully Michael??) would be down!
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