Good feedback! If we could structure things in a more MOTW style rule set, it would make dice rolling a lot easier on all of us (where the DM never rolls "against" the player, even if that's not what we're doing here, but it can feel like it since we're doing on behalf of the players).
I think we can be more liberal in how we approach the rolls, though- sometimes people submit things that aren't necessarily required for RNG to have an answer to, and we try to be really cognizant of when that happens so we can just say "hey, go for it!"
We'll have to think on this. We're so close to the end of the game, that maybe if we deter from the standard mechanics we've done up until now in an experimental style, we'll try something a little different.
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I think we can be more liberal in how we approach the rolls, though- sometimes people submit things that aren't necessarily required for RNG to have an answer to, and we try to be really cognizant of when that happens so we can just say "hey, go for it!"
We'll have to think on this. We're so close to the end of the game, that maybe if we deter from the standard mechanics we've done up until now in an experimental style, we'll try something a little different.
Thanks for the ideas!