Thanks for the amazing feedback! We’re seeing that overall the recaps with links were really well received, which is fantastic -- and totally understandable, especially considering that in the past we’ve hit upwards of 200 comments in an RNG thread for just one log. That’s very difficult for even the most looped-in player to keep up with. We’ll keep implementing that recap in future.
Regarding RNG, we do want there to be some balance between realism (ie hitting a brick wall from a roll, as you say) and playability. Your point is well-made: there are some rolls that simply aren’t conducive to playing out, and part of our job is to include as much actionable content in rolls as possible. One thing we will say is that in the future, while we will have limited RNG per mission log, it’s highly unlikely that we’ll return to one roll per log. That was a pretty unique case for the final log of Wonderland. As such, on the chance that one roll does end up a dead end, you’ll have at least one other chance in the future. We hope that makes sense and is helpful!
In terms of CTAs, you’re right, we have opened up CTAs a couple of times now to all players. The last time, Wonderland, was because we actually ended up having almost as many slots in our CTAs as characters in game. The goal was to include as many people as possible, but obviously this was a slight miscalculation on our part in terms of matching archetype to CTA and needing to stretch a bit to ensure we had enough participants overall. While we don’t have a hard-and-fast solution to that right now, we will be looking at CTA archetype requirements in terms of the overall number of each archetype in the game a little more carefully in the future. We do agree it’s something that could stand to be tweaked!
Again, thank you so much for your input. We appreciate it more than you know!
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Regarding RNG, we do want there to be some balance between realism (ie hitting a brick wall from a roll, as you say) and playability. Your point is well-made: there are some rolls that simply aren’t conducive to playing out, and part of our job is to include as much actionable content in rolls as possible. One thing we will say is that in the future, while we will have limited RNG per mission log, it’s highly unlikely that we’ll return to one roll per log. That was a pretty unique case for the final log of Wonderland. As such, on the chance that one roll does end up a dead end, you’ll have at least one other chance in the future. We hope that makes sense and is helpful!
In terms of CTAs, you’re right, we have opened up CTAs a couple of times now to all players. The last time, Wonderland, was because we actually ended up having almost as many slots in our CTAs as characters in game. The goal was to include as many people as possible, but obviously this was a slight miscalculation on our part in terms of matching archetype to CTA and needing to stretch a bit to ensure we had enough participants overall. While we don’t have a hard-and-fast solution to that right now, we will be looking at CTA archetype requirements in terms of the overall number of each archetype in the game a little more carefully in the future. We do agree it’s something that could stand to be tweaked!
Again, thank you so much for your input. We appreciate it more than you know!