There's something about sadness - not just Depression, but abject despair - where it feels like you're lost in a maze with no one around but yourself. The Compact, and thus Wonderland, is taking this literally. A few people faced what monster hid behind the Mirrors. None of them managed to face it a second time. Now, you have to.
It's a maze in the worst way - paths change as you walk down them, hallways seem infinitely long or extremely short with no spatial reason. Whatever was once waiting in the bottom now actively chases you through mirrors and holes in space. The horrorscapes are even more relevant now, absorbing and reforming as part of the maze you need to navigate. Only the most mentally resilient should come here.
○ Your goal is to get to whatever is powering this area - like how Maria powered the Casino - and smash it to pieces.
○ What was first a mirror maze, then an endless hallway, now it's an M.C. Escher painting. Pits open in front of you to nowhere. Stairs endlessly loop themselves. Doors go to nowhere. Everything is mirrors. The whole thing is a mess.
○ At the same time, with Wonderland destabilizing, the magic lies around you in barely-held together strings. Sometimes you'll open a door and there's a moment of Nothing before the world remembers to render itself. Conventional navigation is useless here, but maybe a path action can help you.
○ A success here will mean the last Yggdrasil-powered enchantment goes up in smoke. The Compact will only have itself after that. It also means nothing will stop you from finding Niel.
DESTROY THE MIRROR MAZE (INTELLIGENT - MAX OF 3)
It's a maze in the worst way - paths change as you walk down them, hallways seem infinitely long or extremely short with no spatial reason. Whatever was once waiting in the bottom now actively chases you through mirrors and holes in space. The horrorscapes are even more relevant now, absorbing and reforming as part of the maze you need to navigate. Only the most mentally resilient should come here.