balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_ooc 2019-04-27 06:22 pm (UTC)

It does not! While the yarn unraveling is a very violent event, it's not done out of malice — if anything, the relic's original intent was to protect. You can think of it as stretching a rubber band, and letting it pop back into place. There's just a lot of force at play.

Here are your results:

1. Honestly, you guys passed this with flying colors. A 13 makes the first step in unraveling the yarn a fairly easy one. The dwarves are now free.

2. Convincing them to leave goes swimmingly, too — maybe McCree, just be being present, seems really trustworthy? It might be the beard. It might be that they're way more apt to listen to a very charismatic skeleton. Either way, with a 16, Sans will be able to convince them to abandon the forge and evacuate with Qrow, with the promise that they'll locate the forge again on the ground.

3. As for unraveling the yarn from the forge itself, the dice is heavily in your favor — you rolled an unnatural 21, meaning that even as the yarn begins to whip around violently, as Maru begins to break apart, Sans and McCree are able to dodge incoming, extremely dangerous slappings from the yarn itself.

It's actually pretty sick looking. Someone ought to be recording this. Also, Miss Zarves is going to be fairly impressed when she catches wind of the incident the Bureau records.

This also means this is the cleanest break of Maru that you're capable of getting. The center, the main meat of Maru, very nearly remains intact as it falls to the ground, finally splitting apart some 100 feet above the earth. This minimizes the damage done to the ground, and also passes forward a +1 advantage to the fight and retrieval teams.

You guys are, quite frankly, heroes.

And one of you will go out as one. The dice bot broke on us, so Jay had to bust out his physical die to roll for you, and, uh.

Even with the advantage (including adding Maya's), this is a bad enough failure that either Sans or McCree will be killed trying to escape. Someone will have to send them back to the Moon Base for revival, and whoever it is will incur a death penalty. A loss of some sort. Whatever that winds up being is up to you!

Please let us know who winds up dying so that it can be added to tonight's log.

Please note, that you will need to thread this out in some capacity in order to receive credit for its completion and receive a fantasy gachapon token for the next Lunar Interlude. The CTA log is going live tonight, 4/27, at 6PM EST

You've provided +1 success to the overall mission.

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